SKU: 11331576229
bugaboo donkey 5

bugaboo donkey 5 Bugaboo Donkey5 Mono Complete Stroller

Sale price$22.79 Regular price$25.32
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Description

bugaboo donkey 5 Bugaboo Donkey5 Mono Complete StrollerIn three simple clicks, the Bugaboo Donkey5 grows from a single stroller to a side by side double stroller for siblings or twins. Stroller seats, bassinets and infant car seats can be used in any combination to create one of the highest quality double strollers on the market. New for the Donkey5 model, a higher positioning for the seat, bassinet, and side luggage basket mean your little ones and any necessities are closer within reach! Other updates

In three simple clicks, the Bugaboo Donkey5 grows from a single stroller to a side-by-side double stroller for siblings or twins. Stroller seats, bassinets and infant car seats can be used in any combination to create one of the highest-quality double strollers on the market.

New for the Donkey5 model, a higher positioning for the seat, bassinet, and side luggage basket mean your little ones and any necessities are closer within reach! Other updates include an easier fold, breezy bassinet ventilation, quick click harness with soft shoulder pad covers, integrated attachment points for cup holder and ride along board (sold separately), and updated softer fabrics.

It's called the Donkey for a reason: The Donkey5 packs 44 pounds of storage, between a roomy underseat basket and a side basket (for single mode) ideal for groceries and shopping bags. Top-of-the-line materials and large wheels with all-wheel suspension make the Donkey5 the smoothest of rides for baby and parent, no matter how rugged the terrain gets.

The seat frame of the Donkey5 becomes a bassinet when paired with included bassinet fabric. The reclining, reversible seat can face either direction and, in a unique-to-Bugaboo feature, it's also self-standing so your child has a seat wherever you go. The Bugaboo Donkey5 is compatible with infant car seats from numerous brands, allowing for the creation of a custom travel system.

Video


Features

  • Grows from a single stroller to a double stroller with multiple configurations involving stroller seats, bassinets or infant car seats
  • As a side-by-side double stroller, Donkey5 is still narrow enough to fit through a standard doorway
  • Higher seat positioning brings child closer to parent
  • Compatible with infant car seats to create a travel system
  • Large wheels with all-wheel suspension for a sturdy ride over rough terrain
  • Foam wheels simulate air-filled tires without ever going flat
  • Superior maneuverability and tight swivel radius allows for one-handed steering
  • Side luggage basket holds 22 pounds; includes cover and pockets for storing keys, wallet and phone
  • One-piece, self-standing fold
  • Can go into two-wheel mode for sand and snow
  • Reversible seat faces forward or faces parent
  • One-handed recline to three positions, including flat position for sleeping or newborns
  • Advanced breezy bassinet ventilation panels
  • Height-adjustable handlebar for parent comfort
  • Leather-look handlebar and bumper bar
  • Stroller seat and bassinet stand independently on the ground
  • Extendable sun canopy with ventilation window
  • Rotating carry handle / bumper bar
  • Storage pockets on outside of bassinet
  • Quick click harness with softened shoulder padding

Specifications

  • Open: 31.5"L x 23.6"W x 33-41.7"H
  • Folded: 35.4"L x 23.6"W x 20.4"H
  • Stroller weight: 26.9 pounds
  • Weight limit: 50 pounds per seat
  • Seat height from ground: 22.5"
  • Underseat storage weight limit: 22 pounds
  • Side luggage basket weight limit: 22 pounds
  • Warranty: 2 years with an extended 2 years when registered within 3 months of purchase

What's included

  • Base materials: chassis with wheels, seat/bassinet frame, sun canopy wires, carry handle, underseat basket, rain cover
  • Base fabrics: seat fabric, bassinet fabric and apron, side luggage basket with integrated zippered cover
  • Extendable sun canopy
Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 11331576229

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4.7 ★★★★★
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Tinkerer
Grantham, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Fort Morgan, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
Los Angeles, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Dallas, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Pawtucket, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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