SKU: 20256602153
succulent mimicry plant

succulent mimicry plant Lithops Mesembs & Mimicry Succulents EXACT #8 6 pack of 2.5"

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Description

succulent mimicry plant Lithops Mesembs & Mimicry Succulents EXACT #8 6 pack of 2.5"***PLEASE Read, Mesemb info below*** Lithops are AWESOME! Watering: Please Note: Lithops are NOT a type of "Water When Dry" plant. DO NOT WATER WHEN THEY ARE SPLITTING WITH NEW Lithops on their middle* ONLY water when the new leaves come and the old leaves have shriveled. This can be 2 times a year. A light misting once a month is OK in very hot summer months. NEVER water in the winter months as they go dormant. That's all they need!! They are

 ***PLEASE Read, Mesemb info below***

Lithops are AWESOME!

Watering: Please Note:  Lithops are NOT a type of "Water When Dry" plant. DO NOT WATER WHEN THEY ARE SPLITTING WITH NEW Lithops on their middle*

ONLY water when the new leaves come and the old leaves have shriveled. This can be 2 times a year.  A light misting once a month is OK in very hot summer months.  NEVER water in the winter months as they go dormant.   That's all they need!!    They are extremely prone to root rot!

Lithops aka Living Stones, collection of individual lithops, they come in a 2.5″ plastic container usually containing 2-4 lithops in each container, but sometimes/rarely only 1 very larger and mature one, based on stock, size and other factors. Sometimes we also ship them in plastic square 2" containers, they will have multiples as well. Sizes and colors of lithops vary based on current stock and season!!!  Please note that 99% of lithops are browns and grays. Other colors are a rarity.  If you are looking for a large variety of colors, please email first as we cannot guarantee the colors we have in stock.

2", 2.5", 3.5" etc. refers to approx. container size.  Each quantity is for ONE container, unless it's an exact listing for multiple containers. 

***Depending on the Lithop growing season, sometimes lithops will begin to naturally split, crack etc.  Lithops can have scars on their sides and on top, this is natural and doesn't mean your lithop is dying.  Lithops split.  Any scarring is not permanent and will be shed when they split!  This is a natural process with Lithops.  They are also one of the most difficult succulents to grow!  Sometimes they just die. No reason, it just happens.  They are strange and so unique!  Have fun and enjoy them!

Sometimes soil gets displaced during shipping, sometimes a plant can come out of it's container, just gently place back in, it won't kill the plant, many mesembs are grown from seeds and are transplanted and moved multiple times during their lives! Don't water for 3 weeks after replanting/transplanting.

Fine gravel may or may not be included, it is extremely hard to keep contained, assume it's not, if it is and you can salvage it, have at it.

*"*We are now offering Exact" containers/sets of Lithops.  "Exact" means you are purchasing the lithops in that picture.*  And we'll be adding new ones every couple of days so keep checking back!

Great WEBSITE

http://www.lithops.info/

CARE SHEET

>Rock Cactus (Lithops) :

There are well over 300 types of Lithops. Each are named with the Cole system ( after the man who found the while exploring Africa). They range in texture, size, color,

Watering:
Tap water or distilled water is fine. Humidity is not required for this plant. Treat it as a cactus.. Be sure not to over water. It will take up all the water that is put in the pot. So if too much water is given..the plant will swell and split.  **I've been told by a grower of lithops a light mist in the winter every few weeks is ok....***

Light:
Lighting is just as easy. The Lithops can take full strength sun. No shade is required. However…if doing so be sure to water every week (instead of every other ). For indoors…A window sill with any direction light will do. Too much light is not a problem. Too little light is. You know when the plant is not getting enough light when it appears to be ‘reaching’ for it. Meaning it will lose its rock like appearance and grow taller. If this is noticed, simply find another place with more light.

Temperatures:
The Lithops will do fine in just about any temperature that it is given. Naturally found in the desert of South Africa and north, the plant will do fine with temps in the upper 90′s (Fahrenheit) to 100 degrees. On the other side of the scale…do not allow your Lithops to freeze. It will do fine in temperatures in the upper 40′s and greater. If it freezes it will die.

Fertilizer:
Fertilizer is a requirement that is of some debate with growers. To play it safe…a diluted amount of 20-20-20 plant food ( about 1/4 strength) will be fine about 1 a month. No more than that. After the plant flowers in late Fall/early Winter ( see special notes ) no fertilizer should be applied to the plant until after the new growth comes n.

Soil:
The soil mix for this plant will vary from person to person. The best mix would be 40% peat moss and 60% perlite to allow drainage. The pot needs to be able to allow excess water to drain ( for fear of plant swelling). So a loose soil will be best.

Growth:
The growth cycle of the Lithops is quite unique. There are basically 3 stages. The plant has no dormancy period ( that is noticeable ). In the Fall ( sometimes Winter ) the Lithops will shoot a flower up between the
leaves. It will look like a small daisy ( most colors are yellow and white). After the flower dies off ALL WATERING/FERTILIZING SHOULD BE STOPPED!!! It is at this point the plant will rest a short time. Then from the middle again two new leaves will start to form. They will take all the moisture
and nutrients from the old. This is why it is important not to water/fertilize ( it will disrupt the process ). The old leaves will shrivel and die and the new ones will come in and replace the old. After
that point…it is safe to resume watering/fertilizing.

Reproduction:
The Lithops will reproduce by runner ( a ‘root’ that will spread out ). A new plant will come up (usually by the parent.) The other way that they will reproduce is by seed.

Important Notes
1) Never over water your plant. It will swell and sometimes split. If this happens special chemicals will need to be applied so that bacteria does not enter the plant and cause it to die. 2) Do not allow your plant to freeze. The Lithops can take a wide spectrum of temperatures above 50 degrees. 3) Do not water or fertilize your plant when it is producing new leaves.This will disrupt the process which it needs to complete

Mesembs also known as Mimicry succulents are some of the most interesting and primitive looking succulents out there!  Naturally found in hot, dry desert type environments where water is an uncommon visitor.  This listing is for 5 different mesemb type plants, potted in their plastic round 2.5" containers.  They come labeled and ready for you to enjoy.  Pictured are some of the types we have, but there are also others not pictured.  Our stock varies weekly, monthly and seasonally, we'll always do our very best to ship out the nicest variety of mesemb mimicry succulents we have available!

***Some Mesembs can shed their skin, they can have nicks and marks and small scars, imperfections,  just like people. 

Really, really watch your watering w/ these guys, google info on each and learn what they like, they are not your common succulent that just needs water when dry, don't water when wet maintenance.  sometimes these guys need to be left dry for months!

***Baby Toes are very fragile.  Sometimes some of their many stems can get cracked and or damaged during shipping.  They are one of the most interesting succulents out there so when we have them available, we'll try and include them.  Damage will eventually be outgrown.  If this is an issue, please make a note during checkout not to include Baby Toes, but it will be your loss!   :)

Sometimes soil gets displaced during shipping, and sometimes a plant can come out of it's container, just gently place back in, it won't kill the plant, many mesembs are grown from seeds and are transplanted and moved multiple times during their lives!

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SKU: 20256602153

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C
Christopher West
Carnegie, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
B
Blake Lynch
Charlottesville, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025
M
Mel
Louisville, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
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Reviewed in the United States on December 1, 2025
S
SkyGuardian
Waukegan, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
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Reviewed in the United States on November 15, 2025
J
Jason Skillman
Draper, US
★★★★★ 5
Great for getting into Unity and mastering it
Format: Paperback
Sometimes I mentor students who are just getting started in Unity. This is a great resource I can use to help them along. The book has a great start by covering topics like what is a variable, how to call a function, classes, and OOP. There is even some tricks on how to debug your code which a lot of people struggle with. For statements this books covers all of them, if, else, for, switches, etc. Other books don't explain OOP well enough but with book goes over it very well and explains what the difference between a value and reference type is. Towards the end there are a bunch of project examples like making a player, shooting projectiles, and creating a user interface. This book is very up to date and uses Unity 6. If you just started learning Unity then this is a must have book.
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Reviewed in the United States on November 13, 2025

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