SKU: 26629037019
stokke oval crib mattress

stokke oval crib mattress Stokke Sleepi Bed V3

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Description

stokke oval crib mattress Stokke Sleepi Bed V3The Stokke Sleepi Bed is designed for parents seeking a safe, comfortable, and adaptable sleep space for their growing child. Crafted for newborns up to approximately five years old, this crib offers a soothing environment with its soft oval design that mirrors the womb. It provides maximum air circulation and a sense of security, helping your baby rest peacefully. With removable side rails and lockable swivel wheels, it transforms effortlessly as

The Stokke® Sleepi Bed is designed for parents seeking a safe, comfortable, and adaptable sleep space for their growing child. Crafted for newborns up to approximately five years old, this crib offers a soothing environment with its soft oval design that mirrors the womb. It provides maximum air circulation and a sense of security, helping your baby rest peacefully. With removable side rails and lockable swivel wheels, it transforms effortlessly as your child grows, encouraging independence while maintaining safety and comfort.

This innovative crib includes four adjustable mattress levels, a sturdy beech wood frame with a non-toxic finish, and perforated mattress support for optimal airflow. It moves easily through doorways thanks to its narrow design and lockable swivel wheels. The Stokke® Sleepi Bed is compatible with the updated Stokke® Sleepi Mattress (sold separately) and should be used with accessories made after September 2022. Its timeless Scandinavian design and FSC®-certified wood construction ensure durability and sustainability for years to come.

Stokke®, founded in Ålesund, Norway in 1932, is a Scandinavian brand known for innovative, high-quality baby gear designed to grow with your child. From the iconic Tripp Trapp® High Chair to strollers, nursery furniture, and carriers, Stokke® products emphasize safety, sustainability, and parent-child connection. With ergonomic designs and timeless style, Stokke® blends function and beauty to support your family’s journey. Explore Stokke® at ANB Baby for thoughtfully crafted baby gear that brings families closer every day.

Stokke Sleepi Bed Features:

  • Grows With Your Child: Suitable from birth up to 5 years with removable side rails for toddler transition.

  • Superior Air Circulation: Perforated mattress base and rods enhance airflow and reduce overheating.

  • Adjustable Mattress Levels: Four height settings adapt to your baby’s growth and developmental stages.

  • Soft Oval Design: Cocoon-like shape offers a womb-like feeling for better sleep and comfort.

  • Safe & Non-Toxic: Made from FSC®-certified beech wood with a non-toxic finish.

  • Easy Mobility: Lockable swivel wheels make it easy to move the crib room-to-room.

  • Compact & Stylish: Space-saving frame fits through standard doorways without disassembly.

  • Customizable Accessories: Compatible with Sleepi Mattress, mesh liners, and drape rods made after September 2022.

  • Timeless Design: Scandinavian style created by Susanne Grønlund & Claus Hviid Knudsen.

  • Long-Term Investment: Built with premium materials.

See Entire Stokke® Collection

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SKU: 26629037019

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4.1 ★★★★★
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C
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Christina
Birmingham, US
★★★★★ 3
Godot, a Beautiful Engine that is Great for any Budding Developer
Format: Kindle
My background: I am a professional VBA programmer that has used Unity3D as a hobby engine off and on for years. Until Godot, I had zero experience with Python. GDScript (Python-based) is easy enough to pick up once you understand its syntax IF you know other languages. The Review: The Kindle version is great. I have been following along quite easily. So far, I've kept up with what the book has told me to do and have learned quite a lot about about game development in general. Here's the reason for the three star review: I cannot find where to download the assets they talk about in Hour 5. If it came on a disc for the physical copies, that's wonderful! Great for them. That does nothing for the Kindle version. I couldn't find anywhere in the book that said "got to this website to download the files for the projects you'll be doing in this book. So, I came here, where I bought the book from, looking for a FAQ or something that may lead me to where I can download the assets manually. I googled what I thought would find the files with nothing that I could do about it. So, now I am stuck if I want to continue the book and use the assets they're using because there's nowhere clearly spelled out where to get the assets they've cited, page 73, "First, locate the “sprites” folder, which contains all the needed Sprites for this hour, in the accompanying “Godot-Hour 5” folder and copy it into your Godot project folder using your OS’s file explorer". Good luck in your game development journeys! Update 1: Got in touch with the publisher, they told me to get in touch with Amazon after trying to get the assets through their website, which proved to be unsuccessful. Update 2: Spoke with Amazon, they said that they are merely the store, that they can only provide what is given to them to provide. Please contact the publisher. Update 3: Contacted the publisher again about the issue citing what Amazon said. The publisher said they couldn't do anything about it that it is on "Kindle" to rectify. Update 4: Ultimately, I returned the book. I was enjoying the book very much until this issue happened. I am going to rate this book a 1-star because of the fiasco that has to do with the assets that they mentioned in the "Hour 5" chapter that I never got access to. I hope that this helps anyone make a decision as to whether or not to purchase for themselves. Update 5: I downgraded my review from 3-star to 1 star. Update 6: I continued to press this situation with the publisher of the book. Come to find out, Pearson (cited as the publisher) is not the publisher, per-say but InformIT is. I was incorrect about something that I said earlier about there not being anything in the book for the assets download. I found it after digging some more. There is a page that states that you should go to informit.com/register and use a specific ISBN (the book lists it) to register the book for additional content, updates and what-not. I have done so. So, I dug around on the InformIT website looking for the content, hoping that in this whole debacle, I am just dumb. After a lengthy conversation with an associate from InformIT, the files are, infact, not available. The associate has forwarded my problem higher-up and I should expect an answer in 24-48 hours. I will update this review again once I get an answer. Again, I do not blame Amazon. I blame the publisher(s), Pearson and InformIT for this. Also, let it be known that I have purchased the physical copy of the book despite the problems I am having in hopes that I will still get good information from the book overall. Update 7: It's been a while. I thought that my last update was posted. Though, it seems that it was not. Here's the update: After a few back-and-forth with the publisher that ultimately was responsible for the book, they gave me a link to the assets. Since I cannot paste the link, I will say that you can google the assets yourself. If you're interested in them, please google "github godot 24 hours". My first query response was the exact link needed. I sincerely hope that everything that I've stated here helps. I am going to start following along in the book again since I have the assets needed now. I am upgrading my review back to a three-star until I can fully assess the book. I think that it is asinine that I had to jump through the hoops that I did jump through to get the assets that were needed in order to follow along exactly. I don’t have time to be an asset artist on top of a programmer. I also don’t have too much money to buy assets. Thus, having the assets that were necessary to complete the projects as written would have been nice.
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Reviewed in the United States on July 8, 2019
C
Verified Purchase
cybereality
Charlottesville, US
★★★★★ 5
For Total Beginners in Godot, But I Still Learned a Few Tricks
Format: Kindle
Godot from Zero to Proficiency is a short book that aims to get total beginners up to speed with the Godot engine. The author does not cover programming (this is saved for the second book in the series) but rather just shows how to do basic things using the editor buttons. Even though I have been using Godot for over a year, I still learned a few interesting tricks, so that made the read worth it for me. However, the book is clearly designed for total beginners. Most of the topics are so basic you could probably figure them out just clicking buttons in the interface, but if you are new to Godot this might be a helpful light introduction. As mentioned before, the book is not super in depth. It covers how to install the engine, navigating the interface, placing objects and modifying them, adding lights, exporting your game, and importing library assets. Very basic stuff. The artwork used in the book is not great, it definitely has a “programmer art” look to it, but it suffices to show you how things work. Honestly the book only scratches the surface, but if you’ve never used Godot before and are a beginner to game development it might be okay. If you have any experience, I would say look elsewhere, though I did learn a few tricks that made it worthwhile (and the price of the Kindle version was very reasonable). So overall I would say this is one of the weaker Godot books out there, since it only covers a small portion of the engine. It does have good instructions on the basics of the editor, that was nice, but it doesn’t even show any programming. If you are a beginner and read this book, I think you’ll be more comfortable, but still not at a place to start making your game. There is a second part of this series (I will read that next) so that may help fill in the gaps. But considering the reasonable price (on the Kindle) and also that the book only took about 30 minutes to read, I can’t complain.
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Reviewed in the United States on April 28, 2021
N
Verified Purchase
Nicholas grogg
Fort Morgan, US
★★★★★ 4
Pretty solid introduction to GoDot as a complete beginner.
Format: Paperback
I'm not new to programming but I am new to GoDot. I started this book as a complete beginner to GoDot with no other knowledge. This book gives a pretty solid foundation to start with. I'm sure most of this is probably online at this point but it was nice to have something I could easily view offline and come back to. I took a star off as some parts of the edition I have has minor typos. Nothing that completely derailed my studies but something I had to recheck.
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Reviewed in the United States on May 12, 2026
J
Verified Purchase
J.G.
San Leandro, US
★★★★★ 5
A Good Starting Point
Format: Paperback
I have experience with 3D modeling software and am an experienced programmer. It took me two days to get through the book, and I learned quite a bit about Godot. It would likely take someone completely new to this sort of software quite a bit longer. You could certainly dig up all the information in this book online, but this book walks you through the basics step-by-step and I recommend it as a starting point that isn't going to overwhelm you. I have just ordered the rest of the books in the series.
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Reviewed in the United States on February 2, 2022
B
Verified Purchase
B. Sebolao
Omaha, US
★★★★★ 5
An excellent and easy intro to Godot
Format: Kindle
I would recommend this book to anyone who wants to learn the sleek, open-source game engine Godot. The engine has so many features but learning the interface and workings of a new engine can be intimidating. This book knocks down that barrier and takes you through learning the interface, in getting comfortable with creating 3d objects, creating a 3d terrain and setting up a maze. It includes a link to resources to get you started. It is a good, basic intro and I'm looking forward to learning more.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on March 12, 2021

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