SKU: 26767953681
cybex convertible seat

cybex convertible seat Callisto G 360 Select Rotating All-in-One Convertible Car Seat by Cybex Grey

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Description

cybex convertible seat Callisto G 360 Select Rotating All-in-One Convertible Car Seat by Cybex GreyCYBEX Callisto G 360 Select Rotating All in One Convertible Car Seat The Callisto G 360 Select is a premium rotating convertible car seat that grows with your child from day one through the booster years. Featuring the SafetyAssure Protection System, its 37% safer in a crash* with a reinforced steel frame, Anti Rebound Base with SecureFix360 Tether, and Linear Side Impact Protection. Effortlessly rotate 360 in any recline position for smooth ins and

CYBEX Callisto G 360 Select Rotating All-in-One Convertible Car Seat

The Callisto G 360 Select is a premium rotating convertible car seat that grows with your child from day one through the booster years. Featuring the SafetyAssure Protection System, it’s 37% safer in a crash* with a reinforced steel frame, Anti-Rebound Base with SecureFix360™ Tether, and Linear Side-Impact Protection. Effortlessly rotate 360° in any recline position for smooth ins and outs, and enjoy the convenience of the SafeLock™ One-Time Installation system—designed to secure the seat in seconds. In harness mode it fits children from 4–65 lb, and as a high-back booster it accommodates up to 120 lb, making it a standout all-in-one car seat for families who want maximum safety and long-term value.

Why Parents Choose the Callisto G 360 Select

  • 360° Rotation: Turn the seat toward the door for easy boarding—works rear-facing and forward-facing, in multiple recline positions.
  • All-in-One Flexibility (4–120 lb): Seamlessly transitions from rear-facing to forward-facing to high-back booster.
  • SafetyAssure Protection System: Reinforced steel frame, Anti-Rebound Base with SecureFix360™ Tether, and Linear Side-Impact Protection.
  • SafeLock™ Install in Seconds: Tether, route, click, and go for a secure, worry-free fit.
  • Grows With Your Child: 12-position headrest and no-rethread harness; infant support pad for babies up to 11 lb.
  • Cool & Comfy Rides: In-shell air ventilation with a perforated shell promotes airflow.
  • Cleaner, Healthier Materials: Naturally flame-resistant, fire-retardant-chemical-free fabrics; GREENGUARD Gold Certified.
  • Easy Care: Machine-washable fabrics; integrated, removable (dishwasher-safe) cup holders.

Use Modes & Limits

  • Rear-Facing Harness: 4 and 40 lbs (1.8 and 18.2 kg) & Height is below 43.3 inches (110 cm)
  • Forward-Facing Harness: Weight is between 26.5 and 65 lbs (12 and 29.5 kg) & Height is between 33 and 49.2 inches (84 and 125 cm).
  • High-Back Booster: Weight is between 40 and 120 lbs (18.2 and 54.4 kg) & Height is between 44 and 57 inches (112 and 145 cm)

Safety Highlights

  • Anti-Rebound Base + SecureFix360™ Tether help reduce rebound movement and manage crash forces in rear- and forward-facing positions.
  • Linear Side-Impact Protection provides added protection in a side collision.
  • Reinforced steel frame for robust structural integrity.

Care & Materials

  • Fabrics: Naturally flame-resistant, fire-retardant-chemical-free; GREENGUARD Gold Certified.
  • Cleaning: Machine-washable seat fabrics; removable, dishwasher-safe cup holders.

CYBEX Callisto G 360 Select FAQs

Does the seat rotate in every recline position?

Yes. The Callisto G 360 Select rotates 360° in multiple recline positions for both rear- and forward-facing.

How does SafeLock™ One-Time Installation work?

It’s designed for a fast, secure setup—tether, route, click, and go—so the seat stays installed while you rotate for daily use.

What makes the fabrics safer for my child?

They’re naturally flame-resistant without added fire-retardant chemicals and meet federal safety standards; the seat is also GREENGUARD Gold Certified for low emissions.

*Based on head and chest injury metrics as compared to the same seat without these features. Always follow the car seat manual and your vehicle owner’s manual for proper installation and use.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
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  • Delivery to the USA:
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Exchange/Return Notes
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  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
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SKU: 26767953681

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Tinkerer
West Palm Beach, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
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robert thompson
Los Angeles, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
West Palm Beach, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Waukegan, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Pawtucket, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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