SKU: 33521677673
blood fertilizer for plants

blood fertilizer for plants Blood Meal 12-0-0 (4 lb Box)

Sale price$19.39 Regular price$21.55
Save 10%

Pay in installments of $5.39 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Nov 2 - Nov 7

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

blood fertilizer for plants Blood Meal 12-0-0 (4 lb Box)A readily available source of nitrogen, Blood Meal is just what you need for rapid green vegetative growth and is great for heavy feeders like corn, spinach, squash, garlic and leafy greens. It is also an effective compost bio activator. Derived from dried blood Vegetable Gardens: To prepare new gardens, apply 2 3 lbs per 100 square foot and thoroughly mix into the top 3 of soil. For new transplants, add 1 tsp per hole, mix into soil and water in

A readily available source of nitrogen, Blood Meal is just what you need for rapid green vegetative growth and is great for heavy feeders like corn, spinach, squash, garlic and leafy greens. It is also an effective compost bio-activator.

  • Derived from dried blood
  • Vegetable Gardens: To prepare new gardens, apply 2-3 lbs per 100 square foot and thoroughly mix into the top 3″ of soil. For new transplants, add 1 tsp per hole, mix into soil and water in well. To feed established plants, side dress 1-2 tsp, depending on size of plant and desired growth rate, once each month during the growing season.
  • Outdoor Containers: For new plantings, add 1-2 tsp per gallon of soil and mix thoroughly. To feed established plants, lightly mix 1 tsp per gallon into the soil surface once each month during the growing season.

Introduction to Blood Meal for Gardeners

Blood meal is a natural and organic fertilizer that has been used by gardeners for generations to promote healthy plant growth. Derived from the blood of slaughtered animals, it is a rich source of essential nutrients that can benefit your garden.

Composition of Down to Earth Blood Meal

Down to Earth Blood Meal is a high-quality product that is rich in nitrogen, one of the three essential macronutrients required for plant growth. Nitrogen is responsible for promoting leafy green growth and enhancing the overall health and vigor of plants. The blood meal is derived from the blood of cattle, making it an excellent source of organic nitrogen.

The product typically contains a minimum of 12% nitrogen by weight, making it a potent fertilizer for a wide range of plants. This high nitrogen content makes Down to Earth Blood Meal an ideal choice for promoting the growth of leafy vegetables, lawns, and plants that require a significant nitrogen boost.

Benefits of Down to Earth Blood Meal

  1. Slow-Release Nitrogen: One of the key benefits of Down to Earth Blood Meal is its slow-release nitrogen content. Unlike synthetic fertilizers that can lead to rapid nutrient release and potential burn to plants, blood meal provides a steady and gradual supply of nitrogen. This ensures that your plants receive the nutrients they need over an extended period, promoting consistent and healthy growth.

  2. Organic and Sustainable: Down to Earth Blood Meal is an organic fertilizer, making it an environmentally friendly choice for your garden. It is produced from a renewable and sustainable source, utilizing by-products from the meat industry. Using organic fertilizers like blood meal helps reduce the reliance on synthetic chemicals, which can harm the environment and disrupt soil ecosystems.

  3. Enhanced Soil Health: Beyond its nutrient content, blood meal can improve soil health. The organic matter in blood meal can help enhance soil structure and moisture retention. It also encourages beneficial microbial activity in the soil, contributing to a healthier and more balanced soil ecosystem.

  4. Versatile Use: Down to Earth Blood Meal is a versatile product suitable for various gardening applications. It can be used as a top dressing for existing plants, mixed into potting soil or compost, and applied when transplanting seedlings. Its versatility makes it an excellent choice for both experienced gardeners and beginners.

How to Use Down to Earth Blood Meal

  1. Application Rate: The application rate of Down to Earth Blood Meal depends on the specific needs of your plants and soil. As a general guideline, you can apply 2-4 tablespoons of blood meal per square foot of soil for established plants. For new plantings or seedlings, use a lighter application of 1-2 tablespoons per square foot.

  2. Even Distribution: To ensure even distribution, sprinkle the blood meal evenly over the soil surface and then gently work it into the top layer of soil. Avoid direct contact with plant stems to prevent potential burning.

  3. Watering: After applying blood meal, water your garden thoroughly. This will help activate the nutrients and allow them to penetrate the root zone effectively.

  4. Frequency: Depending on your specific plant and soil conditions, you can apply Down to Earth Blood Meal every 6-8 weeks during the growing season for ongoing nutrient support.

Down to Earth Blood Meal is a valuable and sustainable organic fertilizer that can enhance the health and productivity of your garden. Its slow-release nitrogen, organic composition, and versatility make it an excellent choice for both novice and experienced gardeners. By incorporating Down to Earth Blood Meal into your gardening routine, you can enjoy the benefits of lush, green foliage and thriving plants while promoting soil health and sustainability.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 33521677673

Discover Niche Categories That Outsell blood fertilizer for plants

Top-Converting Item to Boost Your Average Order

4.8 ★★★★★
Based on 28 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
Z
Verified Purchase
Znapp
Natrona Heights, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 3, 2026
C
Christopher West
Pawtucket, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 21, 2025
B
Blake Lynch
West Palm Beach, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 16, 2025
M
Mel
Lowell, US
★★★★★ 4
Pretty good beginner book, very user friendly covers Development and Design
Format: Paperback, Format: Paperback
I enjoy learning Game Dev, but I research books because many authors promise a lot and deliver half or not at all and I have to put the book down. This book was pretty good. I appreciate the author explaining things, and remember he's writing a book for beginners. There's also a good amount of pics in the book, and I dislike a book with no pics. Also, he breaks it down very simply and explains that you're not going to learn the entire Unity ecosystem, but rather a beginner-level understanding to get a person started. I enjoyed this book and will definitely go over particular info again. They have a Discord group and a newsletter with tips and it also goes over Game Design. I was surprised to see this, and maybe it's new to me, and I like the analogy of explaining complex terms. A con of the book is that as it progresses, it starts to come off as advanced in scripting, and I turned to AI for additional explanations. Still, the author did explain in advance that it's about to get more advanced, but that's me going deeper into the meaning and explanations. Other than that, it's a good read that you will go to more than once and has practical info to help you on your Unity journey.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 1, 2025
S
SkyGuardian
San Leandro, US
★★★★★ 5
This is a game changer in Unity!
Format: Paperback
The amazing part about this book is how it begins. It tells you which Unity, VS (Visual Studios), and which C# versions you should use for best results. This in my thoughts are the most important part when programming, know which ones to use to make your experience the best it can be. There are exclusives in this as well. This book has some major pics to show those who are visual learners and that is a great asset as most people need to see it and use it in order to understand what they are doing. Books sometimes leaves this important thing and some get lost in the reading and put those types of books down and never pick them up again. I read through this book and found things that intrigue me and make me want to literally just get into it until I'm done reading and using the pics to guide me through. This book also works with MacOS as well. I'm not much into that operating system but I know many who prefer that and that is awesome that this teaches this way as well. This even has pop quizzes for you to do to enhance the effects of learning and I am sure this would be a book that would be used in schools if it were offered as a preferred reading/teaching structuring the class for success. I have said it before in my reviews that this is again another great book to add to your collection. Each book of this type is something that should be purchased or gifted to someone to make their lives easier when it comes to programming and the way this book does it's teaching style it makes programming that much easier and more fun. So many things in this book I don't have enough room or a way of putting it into words. Best tog eab this book and enjoy every part of it and I promise it won't be a waste of money.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 15, 2025

recommand products