SKU: 41896021667
green herbicide

green herbicide Finalsan Organic Non-Selective Weed Killer (Pro Turf) – Green Earth Ag & Turf

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Description

green herbicide Finalsan Organic Non-Selective Weed Killer (Pro Turf) – Green Earth Ag & TurfOMRI Listed Finalsan is a patented fast acting weed, grass, algae, and moss killers that represent a new class of products for organic weed control that do not contain glyphosate or other toxic chemicals! Utilizing concentrated and potent and non staining fatty acids (soaps), Finalsan is a non selective herbicides and the best new top of the line technology for fast acting and through killing or suppression of many common annual, biennial, and

OMRI Listed

Finalsan® is a patented fast-acting weed, grass, algae, and moss killers that represent a new class of products for organic weed control that do not contain glyphosate or other toxic chemicals!  Utilizing concentrated and potent and non-staining fatty acids (soaps), Finalsan is a non-selective herbicides and the best new top-of-the-line technology for fast-acting and through killing or suppression of many common annual, biennial, and perennial weeds, algae and mosses. A great organic product for use when conventional herbicides are banned or not desired!

We are now excited to offer Finalsan in smaller, more home friendly sizes under the Captain Jack's Deadweed Brew label! Now you can treat your own lawn with professional-grade results!

Why is Finalsan the Best Natural Weed Killer?

Herbicidal soaps work by penetrating the waxy cuticle of plants, causing the plant to dehydrate and die. The active ingredients accumulate in plants and cause intracellular damage, leading to cell death. Activity is non-selective and will kill plants the soap comes into contact with, but will not translocate to underground portions of the plant or harm the bark of mature, woody plants.  Can be safely sprayed around the base of trees, shrubs, hops, grapes without worry.  

Use on weeds within vegetable and flower gardens, landscaped areas, lawns (for spot treatment only), in the vicinity of small fruits and fruit trees, around and on buildings, sidewalks, fences, bark mulch, driveways, patios and gravel.  Use on moss and algae, around and on buildings, roofs, decks, sidewalks, fences, bark mulch, driveways, patios and gravel. Finalsan can even be used in cool weather. Areas can be planted five days after treatment.

Finalsan reduces tree toxicity risks and leaves no harmful residue in the soil. It won’t stain bricks, concrete or asphalt and people and pets can re-enter areas once spray dries.

Finalsan Benefits

  • Great alternatives to conventional herbicides such as glyphosate!
  • Fast acting - visible results within hours!
  • Organic Materials Review Institute (OMRI) listed product.
  • Highly biodegradable, will not affect woody parts of plants - great for spraying at the base of trees or bushes; perfect for vineyards or for hops growers!
  • Dissipates quickly.
  • Does not stain brick, concrete or pavement.
  • No unpleasant odor as with other acid fatty acid products.
  • EPA registered & approved.
  • Quick reentry and no harmful residues.
  • Kill weeds without worrying about children, pets, animals or the environment!

Finalsan Application Instructions

Finalsan Concentrate: 

  • Small Easy to Kill Weeds: Add 1 Part Finalsan to 9 Parts Water (12.8 Ounces of Finalsan per Gallon of Water) for a 10% solution.
  • Larger Established Weeds: Add 1 Part Finalsan to 6 Parts Water (21 Ounces of concentrated product per gallon of water) for a 16.7% solution.
  • Algae and Moss: Add 1 Part Finalsan to 19 Parts Water (6.4 Ounces of concentrated product per gallon of water) for a 5% solution.

Apply 2 Gallons of the diluted solutions per 1,000 square feet.

Application Notes for Finalsan:

  • Damage will be visible within an hour to 2 days after spraying.
  • Repeat treatment every 2 to 3 weeks to control new weeds growing from seed and re-growth from bi-annual and perennial weeds.
  • Avoid spraying desirable plants or any over-spray.
  • Products can be applied in cold weather (55°F or above) when other organic weed killers may not work.
  • Can be used around pets and wildlife.

Finalsan Active Ingredients

  • Ammoniated Soap of Fatty Acids ........ 22%

    Finalsan Available Sizes

    • 2.5 Gallon Concentrate, Finalsan (Covers 18,800 sq. ft.).
    • 250 Gallon Concentrate Tote, Finalsan (Covers 43 acres).

    For smaller concentrate or ready-to-use sizes, check out Captain Jack's Deadweed Brew!

     

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          Home Orders

          Homeowners can now order the same great products that the pros use through our online store by clicking below.  

            Shipping Notes
            • Free Standard Shipping on $100+ Orders to the USA.
            • Except Preorder products are shipped in 48 hours.
            • Delivery to the USA:
            1. Standard Shipping : 3-10 business days
            • If time is of the essence, please consider selecting expedited delivery for faster service.
            Exchange/Return Notes
            • We offer a 30-day return/exchange service after receiving.
            • Final sale items are not eligible for returns or exchanges.
            • To process your return/exchange, please contact us at [email protected]
            • Please click here for more details>>> Return & Exchange Policy
            SKU: 41896021667

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            4.1 ★★★★★
            Based on 17 reviews
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            Tinkerer
            Houston, US
            ★★★★★ 5
            There's nothing else out there that's this comprehensive
            Format: Hardcover
            Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
            WAS THIS REVIEW HELPFUL?YesReportShare
            Reviewed in the United States on August 18, 2019
            R
            Verified Purchase
            robert thompson
            Chelsea, US
            ★★★★★ 5
            Don't peek at the next page.
            Format: Hardcover
            Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
            WAS THIS REVIEW HELPFUL?YesReportShare
            Reviewed in the United States on February 6, 2022
            V
            Verified Purchase
            Vincent Marias
            New York, US
            ★★★★★ 5
            The Bible, if it was good
            Format: Hardcover
            I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
            WAS THIS REVIEW HELPFUL?YesReportShare
            Reviewed in the United States on October 29, 2024
            J
            Verified Purchase
            Joan Rubio
            West Palm Beach, US
            ★★★★★ 5
            Imprescindible
            Format: Hardcover
            Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
            WAS THIS REVIEW HELPFUL?YesReportShare
            Reviewed in the United States on October 15, 2025
            P
            Verified Purchase
            Piotr S.
            Pawtucket, US
            ★★★★★ 5
            good quality
            Format: Hardcover, Format: Hardcover
            Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
            WAS THIS REVIEW HELPFUL?YesReportShare
            Reviewed in the United States on February 13, 2019

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