SKU: 51201596870
picture of elephant ear plants

picture of elephant ear plants Elephant Ear

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Description

picture of elephant ear plants Elephant EarPRESALE Spring 2026 Shipping Schedule: 3 20 2026 Nothing screams tropical in the summer garden than the magnificent Elephant Ear! These beloved, easy to grow tubers produce the most dramatic, exotic foliage summer to fall. There are two main types of Elephant Ears Alocasia (upward pointing, glossy leaves) and Colocasia (tall stems with velvety leaves that hang similar to elephants's ears). Elephant Ears range in color, height, pattern and texture.

PRESALE

Spring 2026 Shipping Schedule: 3/20/2026


Nothing screams tropical in the summer garden than the magnificent Elephant Ear! These beloved, easy to grow tubers produce the most dramatic, exotic foliage summer to fall. There are two main types of Elephant Ears - Alocasia (upward pointing, glossy leaves) and Colocasia (tall stems with velvety leaves that hang similar to elephants's ears). Elephant Ears range in color, height, pattern and texture. Colocasia esculenta is grown in Hawaii for food and is commonly known as taro.

About this Variety

Elephant Ear Hawaiian Punch grows into clumps, with arrow-shaped leaves that remain shorter than most of the other varieties. Its bright red stems, veins and margins are stunning.

Highlights

  • Exotic, tropical foliage
  • Grows well in containers
  • Foliage summer through fall
  • Thrives in moist areas, including standing water
  • Easy to grow

Exposure:

Full sun to partial shade

Blooms:

Foliage Summer to Fall

Height:

Grows 36-48" tall

Spacing/Depth:

Plant 18-24" apart, 2-4" deep

USDA Zones:

Grow as Perennial in zones 8-10, Grow as Annual elsewhere.

Growing Instructions

Plant Elephant Ears outdoors in the spring after all danger of frost has passed. Elephant Ears thrive in a full sun to partially shaded spot in moist, rich soil. Elephant Ears will tolerate full sun but prefer to have a little shade. Plant tubers 2-4" deep and 18-24" apart. When planting a large number of bulbs in one bed, excavate the entire area to the recommended depth, work fertilizer into the bottom of the trench, set out bulbs and then cover all at once. Water thoroughly at planting. While actively growing, water frequently and thoroughly so that water will reach roots. Mulch to keep the soil cool and to prevent the soil from drying out. Fertilize at planting and during growing season every two to three weeks. In areas where Elephant Ears are not winter hardy, dig up tubers in fall before frost. Clean off roots and store at 50ºF. Replant tubers in spring after all danger of frost has passed.

Care Tip

Elephant Ears are suitable for large pots, raised beds and will grow in standing water. Water well during dry periods. Some varieties of Elephant Ears can be grown indoors in a very bright location in consistently moist soil.

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SKU: 51201596870

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Tinkerer
Natrona Heights, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
Lake Worth, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Vincent Marias
New York, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
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Joan Rubio
Dallas, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Pawtucket, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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