SKU: 6381829287
sim racing pedals

sim racing pedals Simagic P2000r - Hydraulic Pedal Set

Sale price$19.94 Regular price$22.16
Save 10%

Pay in installments of $5.54 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Nov 13 - Nov 18

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

sim racing pedals Simagic P2000r - Hydraulic Pedal SetThe Simagic P2000 Pedal Set is a hydraulic load cell pedal system built for high precision braking and fully adjustable pedal response. Designed for sim racers who want consistent, real world pedal feel across any driving style. KEY BENEFITS Achieve more consistent braking with true hydraulic pedal resistance Improve lap times through precise load cell input and control Fine tune pedal feel to match your driving style and car setup Experience deeper

The Simagic P2000 Pedal Set is a hydraulic load cell pedal system built for high precision braking and fully adjustable pedal response. Designed for sim racers who want consistent, real world pedal feel across any driving style.

KEY BENEFITS

  • Achieve more consistent braking with true hydraulic pedal resistance
  • Improve lap times through precise load cell input and control
  • Fine tune pedal feel to match your driving style and car setup
  • Experience deeper immersion with haptics ready hardware
  • Scale your setup with modular 2 or 3 pedal configurations

WHO IT’S FOR

This is for intermediate to advanced sim racers who want a realistic pedal system that mirrors real world braking and throttle response. Ideal for competitive drivers, serious enthusiasts, and anyone upgrading from entry level pedals to a more consistent and tunable setup for titles like iRacing, Assetto Corsa, and ACC.

KEY FEATURES

The Simagic P2000 Pedal Set uses a full hydraulic braking system paired with a 100kg or 200kg load cell, allowing braking to be controlled by pressure rather than travel. This results in more predictable and repeatable braking performance. The accelerator and clutch pedals feature adjustable damping, stroke, and resistance so you can dial in throttle response and clutch engagement to match different vehicles. The system is modular, allowing for 2 or 3 pedal configurations depending on your setup. It now includes an updated control box that supports haptic feedback, giving you the option to integrate vibration based feedback for added immersion. The entire system is built from CNC machined components for durability and long term consistency.

TECHNICAL SPECIFICATIONS

  • Brake system: Hydraulic with load cell
  • Load cell options: 100kg or 200kg
  • Pedal configurations: 2 pedal or 3 pedal setups
  • Accelerator: Adjustable damping, stroke, and resistance
  • Clutch: Multi stage with adjustable spring configuration
  • Construction: CNC machined components
  • Now comes with updated controller to support haptics. Mounting brackets are still required for haptics.
  • Connectivity: USB
  • Included: Pedals based on configuration, baseplate, PCB electronics, USB cable
  • Pedal plate: Standard accelerator plate included

REAL-WORLD USE / EXPERIENCE

In use, the biggest difference is braking confidence. Instead of relying on pedal travel, you brake based on pressure, which allows for more consistent inputs corner after corner. Trail braking becomes easier to control, and you can carry speed more confidently without locking up. The adjustability across all pedals means you can match the feel to different cars, whether you need a softer throttle for endurance racing or a firmer brake for high downforce setups. The Simagic P2000 Pedal Set delivers a stable and predictable driving experience that holds up during long sessions and competitive racing.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 6381829287

Discover Niche Categories That Outsell sim racing pedals

Top-Converting Item to Boost Your Average Order

4.6 ★★★★★
Based on 13 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
S
Verified Purchase
Sarah Sofía Ortiz Campos
West Palm Beach, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 30, 2025
N
Verified Purchase
NS
Grantham, US
★★★★★ 1
price
Format: Paperback
Price is high
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Louisville, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Chelsea, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
Chelsea, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024

recommand products