SKU: 67599877288
tokyo sun succulent

tokyo sun succulent Sedum japonicum 'Tokyo Sun' -

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Ships within 48 hours · Estimated delivery Nov 13 - Nov 18

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Description

tokyo sun succulent Sedum japonicum 'Tokyo Sun' -Tokyo Sun is of genus Sedum in the Crassulaceae family, and their beautiful golden color in full light is a great choice for accenting the edges of pots. The original species is said to have rich green leaves, but this species is a yellowing horticultural species, so it will appear to be a reversion. Tokyo Sun is one of the varieties that remind people of potted grass. The branches and leaves are miniature that are easy to burst. They form a long oval

‘Tokyo Sun’ is of genus Sedum in the Crassulaceae family, and their beautiful golden color in full light is a great choice for accenting the edges of pots. The original species is said to have rich green leaves, but this species is a yellowing horticultural species, so it will appear to be a reversion.

‘Tokyo Sun’ is one of the varieties that remind people of potted grass. The branches and leaves are miniature that are easy to burst. They form a long oval shape. The length is only about 0.4" (1 cm) and the width is 0.08” - 0.12" (0.2 - 0.3 cm). The leaf surface is flat or slightly convex that forms an arc-like convex with a front oblique tip. The whole plant is smooth and not covered with white frost. The plant needs sufficient light so that the leaves can remain golden yellow. If there is not enough light, then the leaves will be yellowish green.

 

Care Tips

Light: Tokyo Sun is particularly demanding of light. Providing good light not only helps its growth, but also affects the vibrancy of its color. Adequate light needs to be provided, however, it should be noted that strong light in summer must also be avoided.

Water: During its growth period, you need to keep the soil in the pot semi-wet to facilitate its growth. You can also wait until the potting soil is dry before watering thoroughly. However, watering needs to be controlled above 86°F (30 ℃) and below 41°F (5 ℃).

Soil: A good choice of suitable soil should be made. It does not require much soil, and loose, breathable and fertile sandy soil can be used to promote robust growth.

Potting: It is recommended to use ceramic pots. Ceramic pots have a certain degree of permeability. Clay pots lose water too quickly, plastic pots tend to retain water for too long and permeability is poor.

Temperature: Prefers warmth and can be between 64.4-77°F (18-25 ℃). In winter, to keep it safe, try to be able to be above 50°F (10 ℃). High temperatures are also bad for it, thus, it is best not to go above 86°F (30 ℃).

Humidity: Tokyo Sun grows well in average household humidity levels when grown indoors. Does not like too much humidity. Normal household humidity is good for this plant.

 

Shipping & Handling

    • The 2 Inch Tokyo Sun plants are shipped with the pot and soil
    • The 4 Inch and larger plants are shipped bare roots without the pot and soil:
    • You will receive a very similar plant to the one shown in the photos; shape and color may vary
    • Ship within USA & its outlying territories only
    • Please visit Order Processing & Shipping info page for additional details

     

    Care Instructions

    Please visit our Succulent Care info page for more details.

    To ensure the health of succulents, it is important to plant them in porous, well-draining soil. Succulents require little watering, but don't like to sit in wet soil. To create an adequate cactus mix, simply add pumice, perlite, or grit to cactus soil to provide the proper drainage.

    Make sure to leave drought periods between waterings to prevent the plant from water-logging.

     

    Weather Conditions

    • When ordering, be mindful that living succulents can be damaged by the cold weather.
    • If you live in an area that is below 40 degrees Fahrenheit, please add a shipping warmer to your order or consider purchasing plant until the weather is more suitable.
    • Shipping Warmer: 72+ Hours Heat Packs available for $1.7 each
      Shipping Notes
      • Free Standard Shipping on $100+ Orders to the USA.
      • Except Preorder products are shipped in 48 hours.
      • Delivery to the USA:
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      • If time is of the essence, please consider selecting expedited delivery for faster service.
      Exchange/Return Notes
      • We offer a 30-day return/exchange service after receiving.
      • Final sale items are not eligible for returns or exchanges.
      • To process your return/exchange, please contact us at [email protected]
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      SKU: 67599877288

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      Sarah Sofía Ortiz Campos
      Port Orchard, US
      ★★★★★ 1
      No recomiendo
      Format: Paperback
      Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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      Reviewed in the United States on December 30, 2025
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      NS
      Battle Creek, US
      ★★★★★ 1
      price
      Format: Paperback
      Price is high
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      Reviewed in the United States on April 15, 2026
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      Tinkerer
      Carnegie, US
      ★★★★★ 5
      There's nothing else out there that's this comprehensive
      Format: Hardcover
      Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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      Reviewed in the United States on August 18, 2019
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      robert thompson
      Massapequa, US
      ★★★★★ 5
      Don't peek at the next page.
      Format: Hardcover
      Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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      Reviewed in the United States on February 6, 2022
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      Vincent Marias
      Pawtucket, US
      ★★★★★ 5
      The Bible, if it was good
      Format: Hardcover
      I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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      Reviewed in the United States on October 29, 2024

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