SKU: 31189799651
c tent

c tent Kodiak Canvas 6175 Glamping Tent, 12x12

Sale price$18.20 Regular price$20.22
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Description

c tent Kodiak Canvas 6175 Glamping Tent, 12x12Glamping Tent Built for Luxury, Space, and All Season Performance Experience true outdoor comfort with the Kodiak Canvas Glamping Tentdesigned for campers who want space, durability, and a premium camping experience. Built with rugged Hydra Shield cotton duck canvas, this glamping tent delivers exceptional breathability while remaining watertight in rain and tough in harsh weather. Unlike standard tents, this spacious cabin style glamping tent

Glamping Tent Built for Luxury, Space, and All-Season Performance

Experience true outdoor comfort with the Kodiak Canvas Glamping Tent—designed for campers who want space, durability, and a premium camping experience. Built with rugged Hydra-Shield™ cotton duck canvas, this glamping tent delivers exceptional breathability while remaining watertight in rain and tough in harsh weather.

Unlike standard tents, this spacious cabin-style glamping tent features tall ceilings, vertical walls, and a roomy interior that easily accommodates beds, furniture, and extended stays. Whether you're setting up a luxury basecamp, hosting family trips, or creating a backyard glamping retreat, it offers the perfect balance of comfort and performance.

The heavy-duty steel frame ensures strength and stability in wind, while large windows and vents provide excellent airflow for warm-weather camping. From summer getaways to shoulder-season adventures, this all-season glamping tent is built to last for years.

If you’re looking for a glamping tent that combines luxury, durability, and real outdoor performance, Kodiak Canvas delivers.

Features:

  • Spacious 7.5 ft peak ceiling height and vertical walls. Stand-up, walk-around comfort
  • Large D-shaped front door
  • Hydra-Shield™ 100% cotton duck canvas. Durable, watertight, and breathable
  • Sturdy frame
  • 6 Large windows with no-see-um mesh
  • 2 Vents
  • Stainless steel, wire stake loops
  • Heavy-duty, 12-inch steel rod, tent stakes
  • Zippered storage bag
  • Optional awning 8 x 8 ft. with steel frame (sold separately)


Specs:

  • Approx. Pack Weight: 97 lbs. (Includes tent, poles, stakes, and storage bags)
  • Size: 12x12 ft. Tent space, optional 8x8 ft. awning sold separately
  • Pack Size: Tent--Length: 32 in. Diameter 16 in., Poles--Length: 46 in. Diameter 8.5 in.
  • Capacity: 8-person
  • Ceiling Material: 10 oz Hydra-shield™ canvas
  • Wall Material: 8.5 oz Hydra-Shield™ canvas
  • Floor Material: 13.5 oz vinyl. Polyester reinforced, welded seams
  • Zippers: YKK #10 coil on door, #8 coil on windows
  • Frame: 1-inch, galvanized, steel tubing (main support)
  • All-season: Use year-round, but not designed for extreme winter mountaineering or heavy snow accumulations
  • Warranty: Limited Lifetime Warranty

Made with PFAS Chemicals.

More Info: PFAS Explained | US EPA

California residents see Prop 65 WARNINGS


Additional Options (Sold Separately):

Glamping Tent FAQs

What is a glamping tent?

A glamping tent is a spacious, comfortable tent designed to bring luxury into outdoor camping. Unlike traditional tents, a glamping tent offers higher ceilings, more interior space, and durable materials like canvas for a more home-like experience.


What makes this Kodiak Canvas glamping tent different?

This glamping tent is built with premium Hydra-Shield™ cotton duck canvas, offering superior durability, breathability, and waterproof performance. Its cabin-style design, tall ceilings, and sturdy steel frame make it ideal for extended stays and all-season use.


Is this glamping tent waterproof?

Yes. The Kodiak Canvas glamping tent uses tightly woven, silicone-treated canvas that is highly water-resistant while still allowing airflow. It performs exceptionally well in rain and wet conditions.


Can this glamping tent be used year-round?

This is an all-season glamping tent designed for use in a wide range of conditions. It performs well in rain, wind, and cooler temperatures, especially when paired with proper gear for cold-weather camping.


How many people can sleep in this glamping tent?

The spacious cabin layout allows multiple sleeping configurations, comfortably fitting several campers along with gear, cots, or even small furniture depending on setup.


Is this glamping tent easy to set up?

Despite its size, this glamping tent is designed for straightforward setup with a durable steel frame system. Most users can set it up with two people in a reasonable amount of time.


What is the benefit of a canvas glamping tent vs synthetic tents?

Canvas glamping tents are more durable, breathable, and better at regulating temperature than synthetic tents. They reduce condensation and provide a more comfortable environment for extended camping.


Is this glamping tent good for long-term or semi-permanent setups?

Yes. Thanks to its heavy-duty materials and sturdy construction, this glamping tent is ideal for extended stays, basecamps, hunting camps, or backyard glamping setups.

Shipping Notes
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David
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★★★★★ 5
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Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
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Christopher West
Los Angeles, US
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Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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